![]() ![]() it doesn't make sense that somebody can get in attack off and then you can become aware and make your own attack within that 6 seconds. isn't it enough that they go for first? why does the initiator take further penalties? A round is only six seconds. The examples you gave describe someone rolling higher in their initiative than the person who initiated combat. Thomas gock wrote: I still don't understand why you take a penalty to your AC. Certain classes as the barbarian or the thief and at high levels the ranger as well, will prevent you from being flatfooted even if your turn in initiative has not been up yet. My paladin will be using heavy armor eventually and since my dexterity bonus is +1, I lose less AC from being flatfooted anyway. It's important to realise what role you want to play before you create a character. ![]() I could use a two handed melee weapon wearing the buckler as well but that would imply a -1 penalty to hit and not get me the shield bonus, but it might be handy if I want to use a reach weapon fast (and I believe reach weapons are all two-handed, except for a lance on horseback). As the buckler is allready worn I can easily switch weapons, without donning the shield and using a bow with a buckler does not give a penalty. When a fight starts not toe to toe I will fire (at a flatfooted opponent if possible) and when they reach me I simply drop or sheath the bow and draw my melee weapon as a free action. I will let him run around with a buckler and composite longbow. I also use a ranger with quickdraw and a high perception. Dexterity bonus is in your intiative modifier and improved initiative adds a +4 (I think). ![]() A high dexterity and improved initiative greatly reduce your chance of being caught flatfooted. Combats usually start not standing toe to toe and that negates the advantage of not having acted yet. I use a paladin with a perception of +11 at level 3 and I rarely am surprised. The surprise round extends this by an extra action.Ī high perception usually makes sure that you do not get surprised easily and starting a combat futher apart from your opponent. The flatfooted rule simply states: Untill you reached your initiative, you are unaware of the battle and the initiative signifies your awareness of it. ![]()
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